It was only a matter of time before feminist Anita Sarkeesian worked her way into my Facebook feed. The last time this blog mentioned her was when Stephen Colbert was treating her like a delicate flower on Comedy Central in 2014 — and she still had a hard time articulating her point of view. Her website, Feminist Frequency, has released a new video, “Strategic Butt Coverings – Tropes vs Women in Video Games,” where she complains about pixelated female behinds for almost seven minutes.
As a man who cannot walk into Target or Panera Bread on a weekly basis without being bombarded with Jen Selter wannabes in yoga pants, I must laugh.
As a man who watches as millions of young girls and women idolize butt-obsessed Kim Kardashian and Beyonce, I cannot help but scoff at feminist rage over digital behinds.
This is what modern-American feminism has come to: YouTube videos griping over how hard it is to look at Batman’s butt under his cape compared with Lara Croft of Tomb Raider. Women are literally sold as sex slaves in the Middle East and North Africa, and the struggle for Ms. Sarkeesian is putting countless hours of time, money and resources into exposing the nefarious game designers who dare to have Catwoman walk…like a cat.
But here is the most telling thing about modern feminists: They are so confident in their claims that they must block the comments section of their highly-viewed videos.
The reason why Feminist Frequency does not allow comments on its videos is because guys like me would mention Beyonce — alleged uber feminst — playing dice on another woman’s butt in her music videos. Video game butts are unacceptable, but Beyonce objectifying another woman with “smack it” underwear in videos seen by millions of little girls gets a pass. Got it.
Here is a suggestion for American feminists — either don’t buy games you don’t like, or become game designers.
Don’t wear yoga pants with your mom in Target that show off every curve of your body, and then expect guys like me to show you sympathy when you complain about the curves of imaginary characters in a video game.
Until American feminists believably target female icons who objectify themselves on a regular basis — you know, real human beings who actually hold sway over popular culture — they will have zero moral authority to harangue gamers over what they find aesthetically pleasing.
Editor’s note: I normally link to videos or embed them within the actual post. I will not do so for this video since Feminist Frequency has blocked all feedback.